New traps have been thrown in, as well as multiple difficulty levels to make the game both more forgiving to new players and more brutal to veterans. Since its initial release on the iPhone, all kinds of new items and treasures have been added, along with new monsters, sound effects, potions, dungeon levels, and graphical effects. The thread on our forums has been going strong since March, and is filled with close to 2000 posts of people suggesting new features and telling tales of their adventures, with the developers participating constantly in the discussion.įrom reading comments we get on articles, as well as endlessly pouring over our forums, it seems above all what our community seems to unanimously love is any developer who sticks with their game, and there is a short list of developers I can even think of who have done as much with their games as the Fargoal team has done over the life of Sword of Fargoal. We’ve posted about Sword of Fargoal and its iPad counterpart Sword of Fargoal Legends numerous times now, even including it in our Best iPhone Games of 2009 listing.
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